This quiver is otherwise identical to the Quiver of Ehlonna found in the Dungeon Master's Guide.įast Infusion (Bow): At third level, the Archer of Artifice gains the ability to use infusion on their bow or crossbow as a standard action, as if he had spent an action point.Ĭraft Infusion Arrows: At fifth level, the Archer of Artifice gains the ability to craft special arrows that act as a medium for storing spells that can, after creation, be used by anyone. This ability does not grant the ability to use infusions of higher levels than they are normally capable of.Īrtificer's Quiver: At first level, the Archer of Artifice crafts a specialized version of the Quiver of Ehlonna that holds only bows and arrows, but not javelins, spears, or other weapons. These bonuses stack with any existing magical bonus granted by the arrow being fired. At second level, they gain the ability to sacrifice a third level infusion to gain a +2 bonus, up to fifth level where they gain the ability to sacrifice a sixth level infusion to gain a +5 bonus. So at first level, they may sacrifice a second level infusion slot in order to gain a +1 bonus to hit and damage with their arrows. The amount of energy infused is equal to the level of the infusion slot used minus 1. He does not, however, gain any other benefit an Artificer would have gained (such as craft reserve).Īugment Arrows: As a free action, an Archer of Artifice can use one of their infusions to empower a single arrow with magical energy. Infusions per Day/Infusions Known: When a new level of Archer of Artifice is gained (except for the fifth level), the character gains new infusions per day (and infusions known, if applicable) as if he had also gained a level in Artificer.
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